None of the advantages of my Rage IIc can help it challenge any high performance architecture, so I put it against last Virge in disguise. This is not much of surprise from a chip without texture caching, still despite this optimization in synthetic tests the performance drop of bilinear filtering remains rather big. So I have nothing much to talk about, gallery is at your disposal anyway. Current technologies and software. Overall While ATI had a horrible Windows driver reputation since Mach64, and the packages have scary high amount of files, my test system was stable and everything went as it should. This will limit number of tests but never mind, better to have casual card than rarely used exception. All 3d primitives from points to quadrilaterals are supported.

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More promising feature could be texture compression technique with two to four times compression ratio, but by this ATi understood less exciting palletized textures.

The chip was basically a die-shrunk Rage Prooptimized to be very inexpensive for solutions where only basic graphics output was necessary. It was also seen on Intel motherboards, as recently asand was still used in for server raeg.


Needless to say 32 bit frame-buffer color with so little memory, even if well rave, is out of question. However some bugs and simplifications hold image quality back. Current technologies and software. Almost every version of Rage was used in mobile applications, but there were also some special versions of these chips which were optimized for this.


ATI 3d Rage IIC AGP Card – Vintage

From Wikipedia, the free encyclopedia. This is not much of surprise from a chip without texture caching, still pfi this optimization in synthetic tests the performance drop of bilinear filtering remains rather big.

Considering how rave boards shipped with only two megabytes of memory, it is welcome addition nonetheless. It integrated a low-voltage differential signaling LVDS transmitter for notebook LCDs and advanced power management block-by-block power control.

It turned out R2c has the same memory clock wall as R3- after MHz it gives up.

Archived from the original on But for the time Rage II line gained big market share among 3d accelerators. All 3d primitives from points to quadrilaterals are supported.

Even if these features were “free”, Rage II performance would be far from best.

For it’s time it is quite feature rich and can draw nice pictures, unless one nasty bug kicks in. In games, performance actually suffered. Retrieved from ” https: Reported chip clock is 75 Rge, but that is wrong without a doubt.

3D Rage IIC 2MB PCI SDR ATI AMC Video Graphics Card Rage2C

Number of games that can be actually run is of course limited, so gallery is not very big. Not because of lack of memory, this is true for all Rage II cards reviewed. Also depth buffer never delivered improved performance, so it is unlikely there is any z-compare rejection of pixels. Aside from the VR chip’s lower price-point, the main difference was that the former was a full bit rxge, while the VR, still a bit processor internally, used a bit external memory interface.


This page was last edited on 7 Juneat Maybe newer drivers broke compatibility with the tweak. And Rage II ain’t some speedster.

Yet the driver is not preferring format, there is no speed improvement anyway. Experience 3d gaming with mere 2 MB is very limiting even if the chip was powerful. Come to think of it how many small triangles were in old games? Rage IIc also seems to be the only R2 chip with fully asynchronous chip and memory frequency. Considering full availability in Christmas season such figure was far from exciting.

ATI 3d Rage IIC AGP Card – Vintage | eBay

It seems despite die shrink ATI did not made any architectural advancements, at least not in 3d. It scored with imperfect, but well chosen feature set including all important blending modes. Pvi did some feature tests on VT4 in Tomb Raider 2. Only vertex fogging is performed rather slowly and often incompatible with transparent surfaces.